fingertip position
GEX: Democratizing Dexterity with Fully-Actuated Dexterous Hand and Exoskeleton Glove
Dong, Yunlong, Liu, Xing, Wan, Jun, Deng, Zelin
Abstract--This paper introduces GEX, an innovative low-cost dexterous manipulation system that combines the GX11 tri-finger anthropomorphic hand (11 DoF) with the EX12 tri-finger exoskeleton glove (12 DoF), forming a closed-loop teleopera-tion framework through kinematic retargeting for high-fidelity control. Both components employ modular 3D-printed finger designs, achieving ultra-low manufacturing costs while maintaining full actuation capabilities. This full-actuation architecture enables precise bidirectional kinematic calculations, substantially enhancing kinematic retargeting fidelity between the exoskeleton and robotic hand. The proposed system bridges the cost-performance gap in dexterous manipulation research, providing an accessible platform for acquiring high-quality demonstration data to advance embodied AI and dexterous robotic skill transfer learning. Hand dexterity is fundamental to human cognition, enabling active manipulation, tool use, and the way we learn from our environment.
Human-Exoskeleton Kinematic Calibration to Improve Hand Tracking for Dexterous Teleoperation
Zhang, Haiyun, Gasperina, Stefano Dalla, Yousaf, Saad N., Tsuboi, Toshimitsu, Narita, Tetsuya, Deshpande, Ashish D.
Hand exoskeletons are critical tools for dexterous teleoperation and immersive manipulation interfaces, but achieving accurate hand tracking remains a challenge due to user-specific anatomical variability and donning inconsistencies. These issues lead to kinematic misalignments that degrade tracking performance and limit applicability in precision tasks. We propose a subject-specific calibration framework for exoskeleton-based hand tracking that estimates virtual link parameters through residual-weighted optimization. A data-driven approach is introduced to empirically tune cost function weights using motion capture ground truth, enabling accurate and consistent calibration across users. Implemented on the Maestro hand exoskeleton with seven healthy participants, the method achieved substantial reductions in joint and fingertip tracking errors across diverse hand geometries. Qualitative visualizations using a Unity-based virtual hand further demonstrate improved motion fidelity. The proposed framework generalizes to exoskeletons with closed-loop kinematics and minimal sensing, laying the foundation for high-fidelity teleoperation and robot learning applications.
- Asia > Japan > Honshū > Kantō > Tokyo Metropolis Prefecture > Tokyo (0.14)
- North America > United States > Texas > Travis County > Austin (0.14)
RUKA: Rethinking the Design of Humanoid Hands with Learning
Zorin, Anya, Guzey, Irmak, Yan, Billy, Iyer, Aadhithya, Kondrich, Lisa, Bhattasali, Nikhil X., Pinto, Lerrel
Dexterous manipulation is a fundamental capability for robotic systems, yet progress has been limited by hardware trade-offs between precision, compactness, strength, and affordability. Existing control methods impose compromises on hand designs and applications. However, learning-based approaches present opportunities to rethink these trade-offs, particularly to address challenges with tendon-driven actuation and low-cost materials. This work presents RUKA, a tendon-driven humanoid hand that is compact, affordable, and capable. Made from 3D-printed parts and off-the-shelf components, RUKA has 5 fingers with 15 underactuated degrees of freedom enabling diverse human-like grasps. Its tendon-driven actuation allows powerful grasping in a compact, human-sized form factor. To address control challenges, we learn joint-to-actuator and fingertip-to-actuator models from motion-capture data collected by the MANUS glove, leveraging the hand's morphological accuracy. Extensive evaluations demonstrate RUKA's superior reachability, durability, and strength compared to other robotic hands. Teleoperation tasks further showcase RUKA's dexterous movements. The open-source design and assembly instructions of RUKA, code, and data are available at https://ruka-hand.github.io/.
DexForce: Extracting Force-informed Actions from Kinesthetic Demonstrations for Dexterous Manipulation
Chen, Claire, Yu, Zhongchun, Choi, Hojung, Cutkosky, Mark, Bohg, Jeannette
Imitation learning requires high-quality demonstrations consisting of sequences of state-action pairs. For contact-rich dexterous manipulation tasks that require fine-grained dexterity, the actions in these state-action pairs must produce the right forces. Current widely-used methods for collecting dexterous manipulation demonstrations are difficult to use for demonstrating contact-rich tasks due to unintuitive human-to-robot motion retargeting and the lack of direct haptic feedback. Motivated by this, we propose DexForce, a method for collecting demonstrations of contact-rich dexterous manipulation. DexForce leverages contact forces, measured during kinesthetic demonstrations, to compute force-informed actions for policy learning. We use DexForce to collect demonstrations for six tasks and show that policies trained on our force-informed actions achieve an average success rate of 76% across all tasks. In contrast, policies trained directly on actions that do not account for contact forces have near-zero success rates. We also conduct a study ablating the inclusion of force data in policy observations. We find that while using force data never hurts policy performance, it helps the most for tasks that require an advanced level of precision and coordination, like opening an AirPods case and unscrewing a nut.
- South America > Uruguay > Artigas > Artigas (0.04)
- North America > United States (0.04)
- Europe > Netherlands > South Holland > Delft (0.04)
- Asia > South Korea > Daegu > Daegu (0.04)
Adaptive Kinematic Modeling for Improved Hand Posture Estimates Using a Haptic Glove
Krieger, Kathrin, Leins, David P., Markmann, Thorben, Haschke, Robert, Chen, Jianxu, Gunzer, Matthias, Ritter, Helge
Most commercially available haptic gloves compromise the accuracy of hand-posture measurements in favor of a simpler design with fewer sensors. While inaccurate posture data is often sufficient for the task at hand in biomedical settings such as VR-therapy-aided rehabilitation, measurements should be as precise as possible to digitally recreate hand postures as accurately as possible. With these applications in mind, we have added extra sensors to the commercially available Dexmo haptic glove by Dexta Robotics and applied kinematic models of the haptic glove and the user's hand to improve the accuracy of hand-posture measurements. In this work, we describe the augmentations and the kinematic modeling approach. Additionally, we present and discuss an evaluation of hand posture measurements as a proof of concept.
Bridging the Human to Robot Dexterity Gap through Object-Oriented Rewards
Guzey, Irmak, Dai, Yinlong, Savva, Georgy, Bhirangi, Raunaq, Pinto, Lerrel
Training robots directly from human videos is an emerging area in robotics and computer vision. While there has been notable progress with two-fingered grippers, learning autonomous tasks for multi-fingered robot hands in this way remains challenging. A key reason for this difficulty is that a policy trained on human hands may not directly transfer to a robot hand due to morphology differences. In this work, we present HuDOR, a technique that enables online fine-tuning of policies by directly computing rewards from human videos. Importantly, this reward function is built using object-oriented trajectories derived from off-the-shelf point trackers, providing meaningful learning signals despite the morphology gap and visual differences between human and robot hands. Given a single video of a human solving a task, such as gently opening a music box, HuDOR enables our four-fingered Allegro hand to learn the task with just an hour of online interaction. Our experiments across four tasks show that HuDOR achieves a 4x improvement over baselines. Code and videos are available on our website, https://object-rewards.github.io.
PianoMime: Learning a Generalist, Dexterous Piano Player from Internet Demonstrations
Qian, Cheng, Urain, Julen, Zakka, Kevin, Peters, Jan
In this work, we introduce PianoMime, a framework for training a piano-playing agent using internet demonstrations. The internet is a promising source of large-scale demonstrations for training our robot agents. In particular, for the case of piano-playing, Youtube is full of videos of professional pianists playing a wide myriad of songs. In our work, we leverage these demonstrations to learn a generalist piano-playing agent capable of playing any arbitrary song. Our framework is divided into three parts: a data preparation phase to extract the informative features from the Youtube videos, a policy learning phase to train song-specific expert policies from the demonstrations and a policy distillation phase to distil the policies into a single generalist agent. We explore different policy designs to represent the agent and evaluate the influence of the amount of training data on the generalization capability of the agent to novel songs not available in the dataset. We show that we are able to learn a policy with up to 56\% F1 score on unseen songs.
Robotic in-hand manipulation with relaxed optimization
Hammoud, Ali, Belcamino, Valerio, Huet, Quentin, Carfì, Alessandro, Khoramshahi, Mahdi, Perdereau, Veronique, Mastrogiovanni, Fulvio
Dexterous in-hand manipulation is a unique and valuable human skill requiring sophisticated sensorimotor interaction with the environment while respecting stability constraints. Satisfying these constraints with generated motions is essential for a robotic platform to achieve reliable in-hand manipulation skills. Explicitly modelling these constraints can be challenging, but they can be implicitly modelled and learned through experience or human demonstrations. We propose a learning and control approach based on dictionaries of motion primitives generated from human demonstrations. To achieve this, we defined an optimization process that combines motion primitives to generate robot fingertip trajectories for moving an object from an initial to a desired final pose. Based on our experiments, our approach allows a robotic hand to handle objects like humans, adhering to stability constraints without requiring explicit formalization. In other words, the proposed motion primitive dictionaries learn and implicitly embed the constraints crucial to the in-hand manipulation task.
- Oceania > Australia > Queensland > Brisbane (0.04)
- North America > Canada (0.04)
- Europe > Slovenia > Central Slovenia > Municipality of Ljubljana > Ljubljana (0.04)
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Adaptive Force Controller for Contact-Rich Robotic Systems using an Unscented Kalman Filter
Schperberg, Alexander, Shirai, Yuki, Lin, Xuan, Tanaka, Yusuke, Hong, Dennis
In multi-point contact systems, precise force control is crucial for achieving stable and safe interactions between robots and their environment. Thus, we demonstrate an admittance controller with auto-tuning that can be applied for these systems. The controller's objective is to track the target wrench profiles of each contact point while considering the additional torque due to rotational friction. Our admittance controller is adaptive during online operation by using an auto-tuning method that tunes the gains of the controller while following user-specified training objectives. These objectives include facilitating controller stability, such as tracking the wrench profiles as closely as possible, ensuring control outputs are within force limits that minimize slippage, and avoiding configurations that induce kinematic singularity. We demonstrate the robustness of our controller on hardware for both manipulation and locomotion tasks using a multi-limbed climbing robot.
- North America > United States > California > Los Angeles County > Los Angeles (0.28)
- Europe > Germany (0.14)
- Information Technology > Artificial Intelligence > Robots > Manipulation (0.66)
- Information Technology > Artificial Intelligence > Robots > Locomotion (0.48)
Serial Chain Hinge Support for Soft, Robust and Effective Grasp
Stuhne, Dario, Vuletic, Jelena, Car, Marsela, Orsag, Matko
Abstract-- This paper presents a serial chain hinge support, a rigid but flexible structure that improves the mechanical performance and robustness of soft-fingered grippers. Gravity can reduce the integrity of soft fingers in horizontal approach, resulting in lower maximum payload caused by a large deflection of fingers. To substantiate our claim we performed several experiments on payload and deflection of the SofIA gripper under both horizontal and vertical approach. In addition, we show that this reinforcement does not impede the original compliant behavior of the gripper, maintaining the original kinematic model functionality. Finally, we validated the improved SofIA gripper in agricultural and everyday activities.